Tuesday, June 20, 2017

LOGW ACW WEEKEND


I was away at the weekend at Kirriemuir in Angus for an American Civil War event.  Over the two days 12 gamers attended from the LOGW.  The impressive figures were supplied by various members of the group.
Short range naval action

The land campaign was developed by Kevin Calder and Peter Nicholson and the rules used were Kevin Calder’s quick play ACW rules. The table was over 24ft long and stretched from Washington to Richmond.  The game involved trains and cavalry raids with each player commanding an infantry division.  The first days gaming was a  series of successes for the Union driving back the Confederates into Virginia.  On the 2nd day the Union ran out of luck and initiative so their advance was held and eventually driven back by the Confederates.  On the last turn of the game Washington fell to a flanking Rebel division under Charlie Grant but at the same time his dad Charles Grant captured Richmond.  So the campaign was agreed to be a draw.
A desperate melee

Union cavalry raid


Peter Nicholson and I supplied the 28mm ships for the naval side game.  I worked up the scenario for this and we used my Big Ship Ironclad rules.  The naval game was played twice.  The union ships heavy guns did not prove effective and both were Confederate victories.

It was a very enjoyable weekend.  We will be back in November for an Italian Wars game.

Here is a link to all my fotos on Flickr

Union unit retiring

My Dictator in action at last

Charlottesville  burns - Union atrocity

Richmond falls to the Union and is set aflame

Tuesday, June 13, 2017

28MM BLACK POWDER: SYW ACTION AT FICTIONBURG


On Saturday John Perkin and I went to Methil in Fife where some members of our AB1 group were testing out new facilities for our big six monthly games.  The game the group staged was a fictional Seven Years War game – the Action at Fictionburg – using Black Powder.  The terrain was provided by Dave Imrie and the players brought along their own toys.

View from Schloss Fictionburg before the armies deploy
We had six players – the allied Prussian and British forces were commanded by Jack Glanville, Chris stone and Ken Pearce whilst the allied French, Austrian, Russian and German states troops were commanded by John Perkin, Dave Imrie and myself.  The battle took place on the river plain below the mighty Schloss Fictionburg.  The other commanders started with 2 brigades on the table with a further brigade in reserve.  I held back a 2nd brigade to see how the game developed.  Generally all the forces advanced to meet their opponents whilst my first German states brigade stood on the defensive on our right wing.

Troops deployed - Chris's Prussians await to cross the Fictionburg stream
Things went well for us at the start and by lunchtime John’s French on our left wing had pummelled Jacks Prussian infantry.  On our right my initial infantry and artillery decisively shot Ken’s British infantry (good shots) to pieces.  Our centre under Dave was under heavy attack by the massed cavalry of Chris and Ken.  It looked like it would be our victory. 

British cavalry charge an Austrian line


Sadly it all changed after lunch.  On our left John’s French lost all their cavalry to the 2 brigades of Prussian cavalry and his flank infantry brigade was forced to withdraw.  I lost 2 battalions to the fire of Ken’s 2nd Brigade.  In the centre Dave’s Austrian infantry were forced back by the enemy cavalry charges but the situation was stabilised by the gallant efforts of the Russian cavalry brigade.  They were outnumbered by the heavier Prussian and British horse but held them of with both sides having to withdraw shaken to reorganise.  At the end the game was judged to be a draw with both sides losing 10 battalions/regiments and 2 guns.

Action on flank - my troops in firefight with the British - my gun proved decisive
It was a fun, exciting game that could have gone either way fought on wonderful looking terrain.  Here is a link to all my photos on Flickr:
https://flic.kr/s/aHskWW3nMU

Situation early afternoon

Prussian dragoons crash into an Austrian line

End situation on our left flank - French infantry making fighting withdrawal in front of advancing Prussians

Anglo-Prussian command - Jack, Chris, Ken - pondering how they managed to draw!



Thursday, June 8, 2017

28MM ACW NAVAL: ACTION ON THE YAZOO RIVER


This Tuesday I was at the SESWC in Edinburgh.  I have been working on a big ship version of my ACW naval rules and this meeting gave me a chance to test them out.  It finally gave me a chance to get most of my 28mm ships onto the table.

Onondaga under ineffective Confederate fire

Tuscaloosa and Mississippi concentrate against the Onondaga


The scenario was a raid by Union forces to disrupt the Confederates effort to complete the conversion of a river steamer into an armed ram.  The Union had 2 monitors the Montauk and the twin turret Onondaga.  To oppose the attack the confederates had a small ironclad ram the Tuscaloosa and a large centre wheel ironclad ram the Mississippi plus a shore battery of 2 medium smoothbores.  The table was 8ft by 6ft and to give an impression of the scale of the ships the Onondaga is 24 inches long.  The ships were all made by PMC.



The Confederates ironclads sortied to meet the approaching monitors.  Things quickly went badly for them as the Tuscaloosa was rammed by the Onondaga and then smashed by the heavy guns of both the monitors.  She lost all her flotation points, struck her colours and being holed by the ram sank.  The Union ships then battered the Mississippi which lost 2 guns, had her steering jammed to starboard and was set on fire.  She failed a morale test and had to break of the action.  She could not repair her steering so instead of steaming for safety she turned around the Union monitors and ran aground.  Her crew promptly abandoned ship.  The Confederate shore battery proved particularly ineffective scoring only one hit which bounced of the Mondauk.  The incomplete ram finally got underway but hit by multiple heavy shots she struck her colours.  It was a Union whitewash.



It was a fun game – the rules played well.  I made a few improvements to the rules after I got home.  I am trying out the rules in another 2 weeks at an ACW weekend.  My thanks to Angus, Campbell and Michel helping with the playtesting.  Angus has written a detailed action account on his blog at



http://www.edinburghwargames.com/battle-of-the-yazoo-bend-1862/

Onondaga rams the Tuscaloosa

Tuscaloosa sinks - Captain is last man aboard

Sternwheeler has struck her colours to the Montauk

Confederate shore battery - truly hopeless gunners

Monday, May 22, 2017

PARTIZAN 2017 NEWARK

This Sunday I went to Partizan at Newark.

Colin Jack presented a 28mm Boshin War game  as the SESWC contribution.  Ray Neal, Tim Watson, Dave Paterson and I supported Colin at the display.  We went to Newark by train so Colin had to develop a lightweight game for us to take down.
We played the game as a PP game with members of the public playing the Imperial forces with one of us commanding the Shogunate troops.  Over the day the Imperialists won three games and the Shogunate one.  The figures are from BAC NINH except for a few Perry engineers building a rice bag wall.

Lots of great games at the show at its venue in the Newark Showground.  The exhibition hall allows more displays and traders to be present than the old venue at Kelham Hall.  It was big bright and airy with lots of space, better catering and more parking.
Here are some of my photos below - and here is a link to all my photos from the show in an album on Flickr.
Boshin War handout

Dave removing another unit under wily Imperialist fire

Zombie Wild West PP

Peg Wars - FIW Game - I love this!


Port Arthur

Bunker Hill
Kokoda Trail







Sunday, May 14, 2017

CARRONADE 2017

This Saturday I went to Carronade 2017 at Falkirk.

Tim Watson had put together the SESWC display - a 28mm Bolt Action WWII game of the German  invasion of a fictional Greek Island in 1941.  Any similarity to Crete was completely deliberate.  Ray Neal, Colin Jack, Bill Millar and I supported Tim at the display.  We played the game for real and got to a marginal axis victory or so the Axis players claimed.

Detailed report on the game from Tim on his blog at
http://moth107.blogspot.co.uk/2017/05/greek-tragedy-final-act.html
It was a good show – met lots of acquaintances.  I bought more 28mm AWI patriot figures at the Flea Market, some Spanish Napoleonic skirmishers from Eagle Miniatures and lots of useful mdf from Martin at Warbases.  Now I can get all my new ACW artillery and transport based up.
Next weekend we are at Partizan at Newark displaying a game set in 1860's Japan.  Here are some of my photos from Carronade.
SESWC Aegean Invasion - Mr Ray awaiting a text about when his paras will arrive

First blood to the allies as a Stuka bombs it's own landing craft

Impressive display of Prinz August 42mm falts

League of Augsburg's impressive GNW display

Colourful SciFi game

Large scale SCW game

Another view of the GNW game - Bob and Kevan discussing the weather?

JU52 makes another para drop for Mr Rray

28mm Bolt Action - Ruhr Pocket battle - impressive big industrial buildings

Battle of Morlaix - some very nice figures on display

Dumfries's Border reiver game - team contemplating who has stolen the most cattle?





Sunday, May 7, 2017

LONDON: APSLEY HOUSE AND WELLINGTON ARCH

This week my wife Helena and I were in London cat sitting for our daughter Alina and her husband Sean.  Lots of culture but also some interesting military sites. We visited Wellington's London home Apsley House (Address No 1 London) and also the nearby Wellington Arch both managed by English Heritage.

Well worth a visit with a joint ticket for both-  even just for the amazing twice life size 3 ton colossal nude statue of Napoleon by Canova at the bottom of the stairs in Apsley house and the exhibition about the interesting history of the Arch. It was moved 100 metres in the 19th century due to road widening and the famous Quadriga was only installed in 1911!

Here are some photos from the web - as no photography is allowed in Apsley House.


Apsley House has a collection of his field marshal batons

Apsley House in 1829 - the adjoining buildings on the right are now gone







Thursday, April 27, 2017

28MM BLACK POWDER: MAIDA 1806


Last week at home I staged another refight of the Battle of Maida but using my preferred Black powder rules.  Young Scott Duncan was up for Easter from Crawley so I got Scott to command the British and Dave Paterson commanded the French.  I umpired.  It proved a British victory as Dave concentrated all his forces to attack the British left but his attack bogged down and he was flanked by the British centre and right.

First game - massed assault on the British left

2nd game - Donald's brigade - Comperes gets stuck in


This Wednesday I staged the game again.  Myself and Donald Adamson commanded the French whilst colin jack and Davve O’Brien commanded the British.  This time it proved a more even and hard fought contest.  Donald’s right flank brigade raced ahead and engaged the British left and centre.  My right hand mixed brigade moved very slowly and our central foreign brigade actually blundered twice in a row and marched of the rear of the table.  The British gave Donald a hard time but eventually the foreign brigade returned and charged home on the British centre whilst the mixed brigade engaged their left. 

It was hard fight and French losses mounted to the point where Donald and I were willing to call it a night but Colin, the British CinC persuaded us to play another turn which completely changed the outcome.  My shaken Polish veteran battalion broke it’s melee opponent and this caused a supporting British battalion to flee – this turned a British victory into a French triumph!  It was fun all round.  Next game at my place will be a 20mm WWII using Rapid Fire.

Comperes brigade presses home it's attack

View from British left - French centre and right are finally moving up .  In distance Comperes is being driven back 

Unsupported Polish veterans break the allied centre. General Stewart swept away in the rout.  Vive L'Empereur!


Here is my OB and BP troop ratings for the game.

BRITISH
Weapon
Type
H_H
Shooting
Morale
Stamina
Special
CinC MG Stewart 8







Adv Guard Col Kempt







Combined Light Infantry
Musket
Infantry
6
3
4
4
First Fire
Skirmishers  (Small)
Musket
Infantry
4
2
4
3
Skirmishers
1st Brigade Col Cole







Line Infantry
Musket
Infantry
6
3
4
3
First fire
Combined Grenadiers
Musket
Infantry
7
3
4
4
First fire, Elite 4+
Horse Artillery
Artillery
32”
1
3-2-1
4
1
Marauders
2nd Brigade Col Acland







British Line Inf
Musket
Infantry
6
3
4
3
First Fire
Veteran Line Infantry
Musket
Infantry
6
3
4
4
First fire
3rd Brigade Col Oswald







Line Infantry
Musket
Infantry
6
3
4
3
First Fire
Line Infantry
Musket
Infantry
6
3
4
3
First Fire
Veteran Infantry
Musket
Infantry
6
3
4
4
First Fire

All Infantry have “must form square” rule.
Elite X+              Rally off Disorder at start of turn by roll of X+
First Fire           Add extra shooting dice on first shot.
Marauders         Ignore distance modifiers for command tests
Reliable            Add 1 to Command tests
Skirmish           Can adopt skirmish formation






FRENCH
Weapon
Type
H_H
Shooting
Morale
Stamina
Special
CinC Gen Reynier 8







1st Comperes







Veteran Infantry
Musket
Infantry
6
3
4
4

Veteran Infantry
Musket
Infantry
6
3
4
4

Line Infantry
Musket
Infantry
6
3
4
3

Line Infantry
Musket
Infantry
6
3
4
3

Skirmishers  (Small)
Musket
Infantry
4
2
4
2
Skirmishers
2nd Digonet







Line Infantry
Musket
Infantry
6
3
4
3

Line Infantry
Musket
Infantry
6
3
4
3

Light Cavalry
Sabre
Cavalry
6

4
3
Marauders
Horse Artillery
Light artillery
32”
1
3-2-1
4
1
Marauders
3rd Peyri







Polish Veteran Infantry
Musket
Infantry
6
3
4
4

Polish Line Infantry
Musket
Infantry
6
3
4
3

Swiss Infantry
Musket
Infantry
6
3
4
3


Infantry are Reliable in Attack Columns and have “must form square” rule..
Marauders         Ignore distance modifiers for command tests
Skirmish           Can adopt skirmish formation